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GMs always have to deal with the possibility of players not only going off the rails, but doing something so unforseen that the GM doesn't have any maps, characters, or events ready for this. It's bad enough in most campaigns, but when you have super heroes who can circumnavigate the globe in under five minutes, there's always someplace they can go that you haven't thought of.
GMs always have to deal with the possibility of players not only going off the rails, but doing something so unforseen that the GM doesn't have any maps, characters, or events ready for this. It's bad enough in most campaigns, but when you have super heroes who can circumnavigate the globe in under five minutes, there's always someplace they can go that you haven't thought of.
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